Author Topic: Megan's Organic Shader  (Read 65 times)

mletos20

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Megan's Organic Shader
« on: November 04, 2017, 08:04:42 PM »
I have decided to do blueberries (my favorite fruit) for my procedural organic shader! Here is a picture I am primarily using as my inspiration. I want to be able to achieve the different color variations of blue and violet to make my final render more compelling.

mletos20

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Re: Megan's Organic Shader
« Reply #1 on: November 04, 2017, 08:10:32 PM »
Here is a render of the geometry I have in place, working on getting the shader for my ceramic dish down but we're off to a good start!

mletos20

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Re: Megan's Organic Shader
« Reply #2 on: November 14, 2017, 08:10:37 PM »
Here is a WIP of my blueberries, I'm pretty much almost done with the code. Mainly just fine tuning some things, like the color on my unripe blueberry (haven't quite nailed that yet).
« Last Edit: November 14, 2017, 08:13:42 PM by mletos20 »

pferna21

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Re: Megan's Organic Shader
« Reply #3 on: November 15, 2017, 12:41:44 PM »
Good work with the shader! I like that you have more that one color.

sumedh

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Re: Megan's Organic Shader
« Reply #4 on: November 15, 2017, 10:33:13 PM »
I like the variation in color. maybe stack them up in a basket for the sense of scale.

dmonta22

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Re: Megan's Organic Shader
« Reply #5 on: November 16, 2017, 07:37:39 AM »
Love the color variations

mletos20

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Re: Megan's Organic Shader
« Reply #6 on: November 16, 2017, 07:52:34 AM »
Here is my final render! Had a lot of fun doing this project, can't wait to try and write more shaders!